The rest of the Light Freighters, of course, have more cargo space, but they are all significantly slower in comparison.įor a table comparing Human ships by class, see Human Ship Comparisons. There is no other Light Freighter with the acceleration of the Star Barge the Clipper is almost the same, and is 24% faster, but the Clipper has only 20 more cargo space, costs 1 million more credits and can only be purchased in the southwest corner of the galaxy. Qualities that make the Star Barge an excellent starting ship make its potential upgrades look less like an improvement. This can be a drain on the resources of an Explorer-type player, who wants to wander the fringes of the galaxy where opportunities to profit are fewer in number, if not in value. But all other non-Starting Ships of other classes require a paid crew, at 100 credits per day each crew member. Many Transports, and most Fighters and Interceptors, require only the default player Crew. The Starting Ships are quite good in many ways, and there may be downsides to upgrading to other ships that players should be aware of before purchasing. However, not all planets have Shipyards, and Shipyards do not always sell the same ships. Ships can be purchased through the Shipyard which can be found on many planets through out the game. You may want to buff up your carried vehicles too, they have a nasty habit of getting destroyed. Each bayentry controls where an individual carried ship will be deployed from relative to the parent craft. If you want to see more, you can head to Alien Ships. The bayentries control what ships you can carry.
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